This well-accepted introduction to computational geometry is a textbook for high-level undergraduate and low-level graduate courses. The focus is on algorithms and hence the book is well suited for students in computer science and engineering. Motivation is provided from the application areas: all solutions and techniques from computational geometry are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. For students this motivation will be especially welcome. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement. All the basic techniques and topics from computational geometry, as well as several more advanced topics, are covered. The book is largely self-contained and can be used for self-study by anyone with a basic background in algorithms. In this third edition, besides revisions to the second edition, new sections discussing Voronoi diagrams of line segments, farthest-point Voronoi diagrams, and realistic input models have been added.
##講道理Mark是我在TU/e最喜歡的老師 可惜這門課不是他上
評分有個lecture nodes不錯,好像是marryland u的
評分##上瞭一個多月cs274...
評分 評分 評分 評分各位,有沒有類似的中國人寫的書呀 這本書怎麼看著那麼彆扭呢 特彆是關於ARRANGEMENT的 各位,有沒有類似的中國人寫的書呀 這本書怎麼看著那麼彆扭呢 特彆是關於ARRANGEMENT的 各位,有沒有類似的中國人寫的書呀 這本書怎麼看著那麼彆扭呢 特彆是關於ARRANGEMENT的 各位,有...
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