Actionable Gamification epub pdf  mobi txt 电子书 下载

Actionable Gamification epub pdf mobi txt 电子书 下载 2025

Actionable Gamification epub pdf mobi txt 电子书 下载 2025


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Yu-kai Chou

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发表于2025-05-05

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Octalysis Media 2015-5-13 Paperback 9781511744041

Actionable Gamification epub pdf mobi txt 电子书 下载 2025



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书籍描述

Yu-kai Chou is a Pioneer and International Keynote Speaker on Gamification, and the Original Creator of the gamification framework: Octalysis. He is the Founder of The Octalysis Group and the Behavioral Scientist at the Israel-based gamification platform Captain Up. He has been a regular speaker/lecturer on gamification worldwide, including at organizations like Stanford University, Accenture, Tedx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was one of the earliest pioneers in Gamifcation, starting his work in the industry in 2003. In 2014, Yu-kai received the reward of "#1 Gamification Guru" by the World Gamification Congress based in Spain, as well as the UK-Based organization Rise.Global (not to say that he is actually the best at anything, but something nice to have on a Bio). He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as eBay, Huawei, Fidelity, HP, Cisco, Wells Fargo, and more. Yu-kai is a Board Director for Morf Media, a gamified training and learning platform.. He is also a Board Advisor for many organizations and companies through out North America, Europe, and Asia, including BALANCE Edutainment (creators of Pacha’s Pajamas), Loki Studios (creators of Geomon and sold to a Yahoo), Powzy (mobile game monetization platform) and RedCarpet (Offline Loyalty Platform in India), Plug.DJ, Lucky Diem, and many more.

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.

"Yu-kai is at the cutting edge of the field of behavior design."

-Nir Eyal, Best Selling Author of Hooked: How to Design Habit-Forming Products

"Yu-kai's Octalysis framework brilliantly explains the intricate relationships between human behaviors and their inner drives. Accompanied by numerous application examples, Octalysis is the turnkey for gamification in any product and service design."

-Dr. Jianming Dong, Chief User Experience Architect, Huawei

Yu-Kai is the real deal. His experience, expertise and passion make this a must read for those looking to grasp the possibilities available through applied gamification.

--Jeff Gates, former counsel to U.S. Senate Committee on Finance and author of The Ownership Solution, Democracy at Risk, Guilt By Association.

Yu-kai's Insights were instrumental in helping Lucky Diem supercharge our client La Quinta's bookings per user by 206% and incremental revenue per user by $157 (132% Lift) against the control group. Being able to achieve a viral coefficient of 530%, I would recommend any business to work with Yu-kai and learn his Octalysis Framework.

--Andrew Landis, Founder & CEO of Lucky Diem

Yu-kai's reputation precedes him in the field of gamification. His Octalysis framework is both elegantly simple and intricately complex. His book is not only extrinsically rewarding to read, but intrinsically motivating to apply; it s wickedly effective, and yet divinely true. Octalysis brilliantly unified all these seemingly conflicting aspects of gamification into a single cohesive framework with a hidden twist in the middle of it it s sensational.

--Michael Wu, Chief Scientist of Lithium

Actionable Gamification epub pdf mobi txt 电子书 下载 2025

Actionable Gamification 下载 epub mobi pdf txt 电子书 2025

Actionable Gamification pdf 下载 mobi 下载 pub 下载 txt 电子书 下载 2025

Actionable Gamification mobi pdf epub txt 电子书 下载 2025

Actionable Gamification epub pdf mobi txt 电子书 下载
想要找书就要到 静思书屋
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

读者评价

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游戏化的目的不是为了让事物变得简单,而是让事情变得有趣,大家自发参与行动。 显然游戏化的核心就是动因,要给用户一个行动的理由,当动因不存在时,无论任务多么简单,也没有人去做。 游戏化八大核心驱动力 1、意义、使命:给产品、目标赋予一个具有使命感的意义。且这个意...  

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##运动健身,是每年必倒最多的flag。每次洗心革面的宣称,要好好运动,好好减肥,最长3个月,就像个诅咒一样,每到后期总能想到各种办法,或作弊或逃避,想着渐渐淡忘最好,没有负罪感最好,emmm……可能吗?一张不满意的照片可以就随时唤起那份负罪感。 在健身环出来之前,我用...  

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##游戏背后触及人性的八大核心驱动力: 1.刷出成倍的存在感 2.获得不断升级的快感 3.想造什么,就造什么 4.是你的,就永远是你的 5.找到自己的小伙伴 6.越不让玩,越想玩 7.永远不知道大BOSS是谁 8.不往前走,之前就全白玩了  

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##运动健身,是每年必倒最多的flag。每次洗心革面的宣称,要好好运动,好好减肥,最长3个月,就像个诅咒一样,每到后期总能想到各种办法,或作弊或逃避,想着渐渐淡忘最好,没有负罪感最好,emmm……可能吗?一张不满意的照片可以就随时唤起那份负罪感。 在健身环出来之前,我用...  

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##▍主题一:基于游戏的学习——Learning through play. 学习应该是有趣的:过一个健康快乐有意思的人生。 有机会观察一个小孩子的人都会知道,在挑战中加入乐趣对于一个孩子来说有多重要,无论是蹒跚学步,爬上一张椅子,第一次系鞋带还是骑自行车。 我们喜欢跨越障碍,探索世界...  

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##还没看完就要安利了!本书内容信息量合适、态度诚恳、可操作性强,推荐给做管理类工作或设计类工作或需要激励自己或对象坚持锻炼的人

Actionable Gamification epub pdf mobi txt 电子书 下载 2025

类似图书 点击查看全场最低价

Actionable Gamification epub pdf mobi txt 电子书 下载 2025


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